PM3.02 - Game & Watch - Subaction - AttackHi4
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
Stats
IASA: |
22 |
Partially Intangible: |
7-11 |
Hitboxes active: |
7-11 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
23 |
40 |
96 |
83 |
Normal |
Punch |
10 |
12 |
10 |
|
Scripts
Main
- Subroutine(0xf6c8)
- AsyncWait(6.0)
- ChangeHurtBoxStateSpecific { bone: 43, state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 0, set_id: 0, damage: Constant(23.0), trajectory: 83, wdsk: 0, kbg: 96, shield_damage: 10, bkb: 40, size: 5.08, x_offset: 0.0, y_offset: 2.79, z_offset: 1.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(5.0)
- UnchangeHurtBoxStateSpecific
- DeleteAllHitBoxes
- AsyncWait(21.0)
- AllowInterrupts
GFX
- AsyncWait(5.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(0.0)
- SoundEffectStop(4497)
- SoundEffect1(4490)
- SyncWait(6.0)
- SoundEffect1(4489)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(7.0)
- Rumble { unk1: 13, unk2: 0 }